DONALD DUCK
lvl
80
9
Maxed
7
DONALD DUCK
Power: 1,268
HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS
Offense:
2,105
2,105
Defense:
1,151
1,151
Health:
35,282
35,282
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
142
142
Potency:
0.00%
0.00%
Tenacity:
67.00%
67.00%
Precision:
0.00%
0.00%
Evasion:
22.00%
22.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 5
BASIC
Put 'Em Up!
Deal up to 5,263 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 5,263 damage.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
LVL 4
SPECIAL
What's The Big Idea?!
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.
If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
LVL 3
SPECIAL
The Last Straw!
Deal up to 4,736 damage to target opponent and 4,210 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
LVL 4
PASSIVE
Short-Tempered
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
LVL 3
LEADER
The Duck
'Sensational Six' and 'Ducks' teammates gain 22% Offense.
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
80
225
270
200
80
180
150
40
135
130
40
20
20
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
80
225
270
200
80
180
150
40
135
130
40
20
20